Entry 33 - Roadmap

As you may already know, the game is released! Just in case, here is another link to it:



The game was released in a finished state, not in early access. However, this is only because it can be passed from the beginning to the end and is quite stable. The status of "final release" does not mean I will not continue it's further development. The first 2 weeks after release I was busy mainly by following reviews, watching streams on Twitch and YouTube, monitoring the stability, balance, and looking for the weakest points. Now everything has become calmer and I can begin to implement my future plans, which I want to share with you.



To begin with, I want to add one small thing that I planned for a long time, but didn't have time to make it for release - decorative small animals. All sorts of butterflies, mice, small crabs and spiders - they will not affect the gameplay in any way, but will make the world more alive.



The next thing I want to add to the game is a new weapon, the boomerang. It won't have much damage, but it will fly through enemies and damage anyone it hits. As many may have already noticed, the game often has fights with crowds of opponents, so you want to have more diverse weapons that deal AOE damage (area of effect).



Next, I plan to add the mannequin decoration. It will look like a wooden man, on which you can put clothes. In addition, other decorations will gradually be added to the game, without any functionality, but to garnish the base.


WASD control and third-person view

This is one of the most frequently requested features. The task is not easy at all. And not even in terms of implementation, but in terms of design. Firstly, on the later stages of the game, many buttons will be used to control all skills, spells, and the sphere. Placing them all around the WASD buttons will be problematic, but there are a lot of keys on the keyboard, so the optimal solution can be found. Secondly, the ability to look into the longer distance can greatly affect the balance in battles - players will be able to start shooting targets with arrows much earlier than it is possible now, and will be able to hit opponents before they approach the hero. I'll be experimenting with the controls and the camera, maybe making some different control prototypes and testing them. In general, I can't promise that the game will really get a third-person view and WASD control, but I promise I'll work in this direction.



This is probably the most popular feature that players are asking for. The cooperative mode will be implemented. A game of this genre simply must have this option. However, I can't specify the time frame for the implementation of the network game yet. I did Force of Nature 1 on my own engine, and the second part on Unity. I haven't yet begun to find out how to work with network in Unity, so I can't tell you about exact time terms. I'll start doing it pretty soon, in a week or two.


Suggestions from players

You can send your suggestions to the Discord server of the game (there is a special section for this).


However, as you can see, I already have a lot of tasks, so I will filter the suggestions and implement only the best and easiest to implement.


You can discuss this post on game's Steam forum:


Write a comment

Comments: 15
  • #1

    MrLestat (Thursday, 10 June 2021 16:03)

    Прям бальзам на душу. Спасибо за новости, будем подождать))

  • #2

    Biddiss (Thursday, 10 June 2021 16:03)

    Love the game dude, thanks for the update!

  • #3

    Ray (Thursday, 10 June 2021 16:42)

    Great update. Balanced and considered changes, listening to the community. This game will go from strength to strength.

  • #4

    Sam (Thursday, 10 June 2021)

    Hello, Thanks for the update. For me at least WASD or Arrow keys movement is must as in so many situations mouse move feels weird specially to move in different directions.

    Don't worry about the keys as you can manage keys with gaming keyboard software if not still there are software available to modify keys but please add key movement.

  • #5

    MardukTV (Thursday, 17 June 2021 07:32)

    Guys, please, some1 save me.

    I used all the seeds from caves at swamp map and now i dont have any left to use on greenhouse's.

    Without that seeds i cant plant fiber and without fiber i cant craft insulated fabric for the cold protection set. My game just stuck cuz of that, can some1 pls tell me if theres a way to find more seeds for Fat Snotcaps and Fat nightcaps?


  • #6

    Jonas (Saturday, 10 July 2021 19:07)

    Hi Artem,

    first of all: Awesome game!
    I am planning a LAN party from 07/23/21 - 07/25/21, what are the chances multiplayer will be available?

    Thank you for this game

  • #7

    Mr. Kalaschnikow (Saturday, 17 July 2021 12:29)

    Hello - Dear mr. Artem Yatchenko ;

    Compliment for your `New` Game Force of Nature 2 .

    It has the Potential
    to become a really EPIC-Game ,
    like the Divinity-Series as one example
    and others .

    Little constructive question :

    Would it maybe be possible
    to add an editor/trainer
    directly to the game ,
    with which you can edit/fix
    healt- , stamina- , manapoints ,
    and the item-quantities
    ( or add some items into the players menue )

    What is it exactly
    what makes other games
    so wonderfully creative ,
    and epic .

    And which would make
    - user-grumblings (too many enemies, too little strength and endurance, too much waste of time for crafting , etc.etc.etc.) , and also permanent adapations & new versions ( 1.0.0 to 1.0.10000 ) regulary unnessesary ,
    - prevents hackers from illegally manipulating the game ,
    - make expensive extra-coaches redundant ,
    and ( as main argument )
    - you can demand a little more money per sold game
    by the so also growing number of enthusiastic buyers .

    Just an Idea ...

    With best wishes
    to you, your family , colleagues & friends
    and with friendly greet´s


    ( longtime FoN-fan and gamer )


    If i can help somehow
    with the Game-language-translation
    into other western-european-languages
    ( like the horrible & barbaric German grammathic for example )
    let me know


    Шановний пане Артеме Ятченко .

    комплімент для вашої нової гри Сила природи 2 .

    Це може бути справді епічна гра
    як Divinity-серії як приклад .

    Ви можете додати програму редактора до гри ?
    ( за допомогою якого можна виправити здоров’я, витривалість, ману
    і ви можете змінити суму items або додати items . )

    що саме робить інші ігри такими чудовими креативними та епічними .

    Що зробило б бурчання непотрібним ( занадто багато ворогів, занадто мало сили та витривалості, занадто багато втрат часу тощо )
    І заважає хакерам незаконно маніпулювати грою .

    це також зробить зайві тренери зайвими .

    і ви можете попросити трохи більше грошей за гру .

    Вітаю Вас, Вашу родину та колег

    давній фанат і геймер

  • #8

    Mr. Kalaschnikow (Saturday, 17 July 2021 12:49)

    P.p.s.: ( Sry - It´s me once aggain ... I just forgot to say : )

    If you can need eventually someone who design & write a unique Text&Graphic-Guide/Manual for the Game/s ( Fon1 and/or 2 ) - which would be very need- & help-full for Gamers - and also to help you avoid Users to bomb you & your Crew with too many distracting questions ( where is this , how to do that , etc.etc.etc. ) - let me know it ...

    еще раз : с наилучшими пожеланиями и всего наилучшего

  • #9

    Mr. Kalaschnikow (Saturday, 17 July 2021 16:24)


    Another thing ( i forget to say/write in the previous post ) is :

    What´s with a small possibility for the Gamers to MOD the(ir) beloved Game ??!

    One really great thing of FoN1 , which was a really big fun , where
    that the gamers could make their your own item-duplicates
    and text- or texture-mod´s
    ( change graphics & the showing name of water in wine ,
    or change the colordesign of equipment & charakters -
    like a nice squeeky-pink equiptment for the ladies - ,
    for example ) with the right , small file-extractor & graphic-program-tools .
    What´s really no poblem so far they respect the owner-rights ,
    do it only in privacy for themself - or don´t do it for others
    without a authorisaion of the Game-maker & -owner -
    and don´t try to make profit for themself
    with this .

    Is this modding-fun , to our grief , now in FoN2
    completely gone ?


  • #10

    Mr. Kalaschnikow (Saturday, 17 July 2021 16:35)

    Note: The questions I asked are of course RHETORIC and don't need to be answered unless you like help with guidemaking or translation

  • #11

    Unity Co-op Player (Sunday, 18 July 2021 09:35)




  • #12

    Unity Co-op Player (Sunday, 18 July 2021 09:37)

    ( Maybe also helpful : )


  • #13

    Mr. Kalaschnikow (Sunday, 18 July 2021 11:37)


  • #14

    Mr. Kalaschnikow (Sunday, 18 July 2021 11:55)

    The ( Developer- & User- ) Game-Editor-roject where also successfully practiced for example here :

    https://divinityengine.fandom.com/wiki/Divinity_Engine_Toolkit https://divinityengine.fandom.com/wiki/Divinity_Engine_Wiki

    ( Larian Studios for example has sold more than 1 million copies
    of the Game with the integrated DivinityEngine-Editor on Steam .
    Sum : 1.000.000 x 50 US $ per sold Game = 50.000.000 US $ ;)

  • #15

    Niclas Norman (Wednesday, 08 September 2021 20:05)


    when will the Coop-Mode be published? We can hardly wait! :-(

    Thank you for this game!