There are lots of different items in both parts. I will not describe in detail, just give the numbers:
Force of Nature 1:
- resources - 102
- tools - 21
- weapons - 34
- ammo - 12
- clothes - 42
- amulets - 18
- food and potions - 31
- other (maracas, fishing rod, magic chests, pocket lamp) - 6
Force of Nature 2:
- resources - 153
- tools - 39
- weapons - 68
- ammo - 12
- clothes - 92
- amulets - 21
- shields and bags - 17
- food and potions - 39
- fertilizers - 5
- other - 32
I will note that earlier there were many repeating elements among clothes and weapons. For example, there were many similar armor coats, differing only in the color of metal. Swords made of different metals also differed only in color (similarly, many other types of weapons).
Now there are very few such color variations - all the elements of clothing are unique and the variety of weapons is also much wider.
By the way, because in the second part there is a new character - a girl, all the clothes had to be drawn in 2 versions!
Now to the question that worries everyone the most. When will the game be released?
At the beginning of September I planned I would have time to finish everything and release in November.
However, I slowed down a lot on a point that I didn't even take into account at that time - on the dialogs. I came up with the main idea of the story myself, but I specifically hired a screenwriter to design the elements through which the story will be presented to the players. Thinking through all these phrases, dialogues - all this actually takes a lot of time, so I needed such a person. By the end of the summer all the work was 95 percent complete, but the screenwriter suddenly disappeared. Just stopped communicating. I don't know what happened to him. I was mostly busy with other things and looked at his results superficially. Before adding all the dialogues and phrases to the game I read the story to my wife, and she found a lot of inconsistencies. Also, quite a few situations painfully resembled episodes from the Lord of the Rings. As a result, I made a hard decision to completely discard the results of the screenwriter and to do everything again from scratch. This time I was helped by my wife and a friend (who, by the way, also wrote all the music for the second part of the game).
As a result, we lost sooo much time - a month and a half. It seems strange to me - where was all this time spent? After all, the entire result eventually fits into 10 A4 pages. However, I am satisfied with the work done. The stories, in my opinion, have become much more interesting.
Perhaps you will say: "Why do we need a story at all in games of this genre? No one likes to read long texts anyway." However, it is important for me that everything that happens in the game makes sense. And I tried to make the texts not very long and complex, so that there was no great temptation to just scroll through them.
I won't specify new terms, because I'm afraid to make a mistake again. I will only say that I work from morning to night, seven days a week, to release the game as soon as possible. If you look at the list of tasks that I gave in September, then I'm about here now:
- 2 weeks to complete production chains - Done
- 1 week to put all the content together <- That's exactly the stage the game is at now
- 2 weeks for me to walkthrough the game from start to finish and adjust the initial balance
- 2 weeks for beta testing
- 2 weeks for final preparation (making trailer, design of the Steam page, etc.)
- 2-3 more weeks for unexpected tasks.
Write a comment
StarMember (Sunday, 08 November 2020 05:55)
Don't worry dude, we all got you. Take your time, even if its released in January, we'll all be waiting. The users prefer a well designed and tested game than a badly done. Don't stress yourself and keep going.
Dreizack (Sunday, 08 November 2020 13:46)
sorry to hear that you got dumped by someone you relied on, thats always frustrating. However, im glad you didnt sink in desperation and just took the missing work in your hands. We know that you are working very hard to make this game as good as it can be, and that all well made things take time.
Dont stress yourself too much, so you can keep a sober view on the progress. Especially adjusting balance can be hard when you got a tunnel view because you did nothing else but working on the game. So if you feel like taking a break, just take one!
Костя (Sunday, 08 November 2020 20:53)
Ждем с нетерпением.
Патрик (Sunday, 08 November 2020 21:22)
Артемыч, все ок) ждем игру. Если увидишь это сообщение, оставь фидбэк по поводу того, какой язык программирования и каким методом изучал)
Просто удивительно, как можно было одному вообще первую часть игры разработать от и до)
Артем (Monday, 09 November 2020 02:36)
Патрик, C# и C++ (оба эти языка были использованы в первой части). Проходили сначала в институте, но это не считается - реальных практичных знаний там не было. Потом работал в лаборатории над производством медицинских компьютерных систем. Сначала делал 3Д-рендеринг - так научился работать с графикой. Потом делал модули обработки данных на основе машинного обучения - так научился проектировать сложные модули.
jimmy (Monday, 09 November 2020 22:33)
win the game is done as it looks rilly cool and fun will it have mod sport as i thank that wood be cool to have
Ricky (Tuesday, 10 November 2020 20:59)
As already mentioned above, take your time! Take a break if needed, we'll be there when you release the game .... Courage and thank you !!
Tucker (Thursday, 12 November 2020 00:37)
I think it safe to say your wife is a damn hero!
Alex27 (Thursday, 12 November 2020 06:50)
Гдето в январе бахнет потрясающая Сила Природы2 Ураааааа!
Dave Howe (Thursday, 19 November 2020 12:12)
I adored the first game, and am eagerly awaiting the second instalment. However, as mentioned a few times already, I’m more than happy to wait for you to be happy for it’s release. Too many games are rushed to release these days and FoN is too much of a gem to let that happen. Thanks so much for all your hard work, and please take your time, the true fans are happy to wait! <3
Seol (Thursday, 26 November 2020 11:22)
:) My husband and I are still eagerly waiting~ /pat pat on shoulder/ you got this! Sending you all the positive vibes and coffee power~
Lb (Monday, 30 November 2020 03:18)
Take care of yourself first. All the best.
Paula (Monday, 07 December 2020 03:25)
Is there going to be a special beta for us loving fans who come here? :D :D
And I can't wait to see it! It's going to be amazing, I know ♥
Патрик (Tuesday, 08 December 2020 22:05)
Опа Артем, оперативно однако, не ожидал) Пасиб)
Когда там очередные новости?)
kofe (Tuesday, 15 December 2020 21:54)
oi sou um jogador do force of nature, nacionalidade brasileiro, irmão teria como você consertar o bug que o mapa não entra mais??
PATRONO (Wednesday, 16 December 2020 19:54)
se quiser eu mando meu save pra vc tenho bem separado cada etapa que peguei a força da natureza 1,2,3,4,5,6 e o modelo completo.
Kano (Sunday, 27 December 2020 01:51)
Keep up the good work, man! I just picked up the first game and I'm enjoying it; was thrilled to see a sequel in the works. I can see a lot of love and passion put into it, something you don't see a ton of any more.
Belda (Tuesday, 29 December 2020 20:33)
I hope you didn't stop with development of this game :) Been looking forward to play this game so long and long time no update posted.
Denis Borovikov (Sunday, 03 January 2021 18:38)
Woah, that's amazing news! I've just discovered a game on Steam recently and really enjoying it. I'm surprised to know there's a new game already for years in development.
Kendall (Monday, 04 January 2021 08:43)
Tu comunidad es de las más sanas que he visto y me alegra ser parte de esto, lamento todo lo que te ha pasado y sin duda esperaré el tiempo que sea necesario, apreciamos mucho tu trabajo y sin duda será bien recompensado, saludos desde México!
keegan jackson (Wednesday, 27 January 2021 06:09)
I hope you are doing alright and that you do take some breaks out of working so you don't burn yourself out just know that you still have a nice sized player base for the next one.