Character leveling system in the second part was completely redesigned.
Previously, levels were not a player's achievement, but simply stages of game walkthrough. Many players didn't like that getting new levels required completing quests (which limited players' freedom) and that the availability of buildings and recipes depended on it. Now character leveling up and rising through stages of technological progress don't depend on each other.
Fighting monsters, the player gains experience. Having accumulated a certain amount of experience, the player gets a new level. With each level obtained, the player also receives several skill points. He can spend these points to increase his health, stamina, accuracy and other attributes. Also for these points you can learn several active skills, such as sprints, dash, block pose, etc., and some magic techniques. There are 19 attributes and skills in total.
Such a system will strengthen the RPG component of the game genre and will allow players to develop a character in accordance with their preferences.
Rising up through the chain of technological progress still has certain stages, but now it looks much more natural than in the first part. You don't need to complete quests to unblock new buildings and recipes. The limitation is very simple: you cannot smelt an iron ingot if you have never encountered iron ore before (obvious fact).
The game will have a special table for investigation new resources. If you find something new, take it to this table and explore. For example, researching ore will give you access to a blast furnace and metal recipes.
Quests are still present in the game, but their role is now completely optional, and only tells the player what to do in the early stages of the game.
P.S.: many people ask about the release dates. Previously I assumed that I would release the game by the end of the summer, but now I realize that I don't have time. In the next post I will give a new detailed review of the development progress and try to give new estimates about the release date.