Entry 18 - Dev. Progress Review. Part 2

6. Buildings

Most of the buildings are already finished. But here I proceed from the principle of the more is the better. I plan to add lots of more decorative buildings. It takes quite a long time to create them, but we put our heart and soul into them. We try to think through the mechanism of their functioning and work out all details. Here, for example, is a jeweler's table:

This table will produce amulets and various parts of complex shapes. According to my estimates, it will take about a month to finish main buildings and another month for decorative ones.


7. Enemies

Enemies are also half ready. There will be quite a lot of different ones: wild animals, various fantasy creatures, magicians and knights. And we'll try to find time to add many new ones before release. Artificial intelligence algorithms have been significantly refined. I haven't done any fine-tuning of AI yet, but I hope that with the help of new algorithms I will be able to make battles more dynamic and interesting than in the first part.


8. Bosses

There will be 5 bosses in the game. Concepts are ready for all of them, but 3D models have been made only for three for now. Creating one model takes about a week, so it won't take much time to finish the rest of them. The worst thing is to give them unique abilities, because it requires writing program code. I think it'll take me another 2-3 weeks to script the behavior of all the bosses. This is what one of them looks like. Meet the Lord of metal:


9. Animation

Drawing models for monsters and bosses is only half the job. They also need to be forced to move. Character animation is quite a painstaking labor: it turns out to make only 2-3 separate movements a day. On average, one enemy takes a week of time. At this moment, it's the main factor that postpones game release, because many characters with ready 3D-models are not animated yet. In the next post I'll tell you more about various difficulties I had to face while animating of the main character.



We fill the game with content intensely. Yes, there is still a lot that I want to add to the game. However, some of this work is being done in parallel, and I hope that in 2 months we'll be able to start beta testing. As a result, the game should be ready for release sometime in August. Yes, I know that the deadline has moved forward. Previously, I estimated to complete the development by the end of spring. But at that time, many aspects were not even started. Now all the main parts of the game are already affected and we are steadily moving towards completion. Therefore, I hope that the current forecast will not be far from the truth.

Write a comment

Comments: 10
  • #1

    Henrik (Saturday, 23 May 2020 12:28)

    Very nice! I'm really looking forward to this game and I'm very excited for the release.

    Having said that though, I don't think you should worry too much about the deadline. Take your time and make this game as good as it deserves to be!
    I will wait patiently :)

  • #2

    severato (Saturday, 23 May 2020 18:12)


  • #3

    Seol (Saturday, 23 May 2020 18:45)

    :'( when i read..." a month and another month " I kind of cried and died on the inside :( :( :(. Hehe, really looking forward to the game! All the best!

  • #4

    Terri (Saturday, 23 May 2020 21:43)

    The game is coming together nicely. I appreciate you letting us know what has been done so far. It does take a lot of work and patience to get things done the way you want them to be. Don't rush; take as much time as you need :)

  • #5

    Biddiss (Saturday, 23 May 2020 23:31)

    Love it! Don't rush yourself.

  • #6

    Nikolas (Sunday, 24 May 2020 14:32)

    Cool, good luck! :)

  • #7

    severato (Tuesday, 26 May 2020 03:37)

    where can you buy the game.

  • #8

    David (Monday, 01 June 2020 22:03)

    Take the time you need to finish the game. It is better to wait and for the game to come to market well polished and as you really want, than not to launch it before and then receive criticism from all sides.

    My congratulations on your great work, your affection and love towards this project, which looks great. In addition, with this blog, you demonstrate communication with the community, which many large developer studios would already like.

    I only have one question, how could I participate in the closed beta, to help polish the game, identify bugs, etc. ? The first part of the game I really liked. I passed the game about 3 times! xD And I would like to participate in the beta of this second part.

    Please, if there is a possibility that I can participate in the closed beta, tell me something right here or contact me.

    Very good work! Keep it up!


  • #9

    Maros Kroneraff (Friday, 19 June 2020 19:41)

    As it's been already said in here... not the deadline is so important as the overall quality of the game so take your time, don't rush and make ti perfect.
    I like your blog where you explain every single step of your work and keep us up to date with progress of the game.
    It's great to see your communication with the community, which we all appreciate, thank you.
    Although, I can't wait for release, I'm still saying.. don't rush, take your time, we gonna be all patient.

  • #10

    Willem Van Zyl (Tuesday, 21 July 2020)

    I'm so excited for this. Do you know when this will release on platforms such as steam? I'll immediately support you. I fiddled around steam reading reviews, comments etc. The pricing for your game is what lead to such a nice player base. I'd definitively keep that into consideration when launching. Really looking forward and thanks for actively updating us!