In this post I will tell about what has already been done and what is to be done.
The "coding" part of the game is almost complete. All basic systems are ready - the movement system, physics, interaction with objects, building, crafting, repairing, clothing, weapons, AI, fights, saving and loading, game settings.
Compared to the first part of the game, the user interface has been completely redesigned - it has become much more convenient and I will tell about it separately in the future.
Now I'm mostly busy filling the game with content.
The game will have 5 main locations. As in the first part of the game locations will be very different from each other, some will be hot, other - cold. At the moment 4 locations are ready. By the end of the year I hope to finish the last location.
I add buildings and resources in parallel. Now only about 15% of them are ready, but thanks to new artists, they are added quite quickly.
I still have to:
- add enemies - now they are only in the first locations, and I have not yet begun to make bosses
- customize storyline and dialogues
- make cut-scenes
- add magic
- add sounds
- add music
... and many more little things.
As you can see, there is still plenty of work to do. But I hope I can handle it pretty fast.
Like the first part, the game will first be released only for single player. For the first couple of months after the release, I'll be busy mostly just supporting and adding some small new features. Then I plan to implement a co-op walkthrough. Since the second part of the game is much more difficult in technical terms, then I think it will take not less than half a year. After the co-op, I plan to make a big DLC that adds new locations, monsters, resources and buildings to the game. After that I want add the PvP mode and VR version of the game.